| The rules unique to Upward
Basketball are designed to recognize that "Every Child Is A Winner" by
promoting:
- Character
- Self-Esteem
- Safety For The Players
Game Format
A unique element of Upward is the game format:
1. Referees lead both teams in prayer at the center
court before every game.
2. Games consist of two 18-minute halves and an
8-minute half-time.
3. The clock stops every 6 minutes for predetermined
substitutions.
4. Each team is permitted one time out per half.
5. Teams switch goals at half-time.
6. Scores are not kept in the kindergarten-1st grade
leagues.
7. No league standings are maintained in any league.
Such standings add unnecessary pressure and intensity.
8. Coaches are allowed to walk the sidelines and
encourage their players without stepping in the playing area.
9. All coaches will adhere to the substitution rules
as detailed below.
10. The Upward Leagues at Porter Memorial have a "10
point" spread rule. At no time will the scoreboard show more than a "10
point" spread. The winning team's score does not change when additional
points are scored, nor are points "stored away."
Substitutions
The substitution system is designed to provide every
player equal opportunity for improvement. The substitution system ensures
that:
-Every child will play at least
half of the game.
-No child will sit out more than
six minutes at a time.
-Every child will have the
opportunity to be in the starting lineup.
-In most cases, each child will
play against someone of equal ability.
-Playing time for all players is
virtually even over the course of the season.
Rules For Game Play
Outside of these special
rules, the National Federation of High School Association Rule Book govern play.
1. Man-to-man defense will be played at all times.
Zone defenses are not allowed.
2. Defensive players must stay within an arm's reach
of the player that they are guarding. (Isolation plays are not a part of
Upward Basketball because they take away the opportunity for improvement of all
players and contradict the spirit of the rules.)
3. Double-teaming is not allowed. However, help
defense is encouraged in the following instances:
-
In The Lane Area - If a defender is in the lane, and
the player being guarded is within an arm's reach, the defender is allowed
to provide help by double-teaming. The intent of this exception is not
to encourage a defender to remain near the lane at all times ("soft zone")
and double-team the ball each time it enters the lane. The intent is
to teach a player "already in the lane" to play help defense.
-
Off Picks & Screens- Defensive switching is allowed on
offensive picks and screens. At the appropriate time, players should
return to guarding their assigned player.
-
During Fast Breaks - When an offensive player has
beaten their defender, another defensive player may help. Upon
stopping the fast break, defenders should return to guarding their assigned
player.
4. At the beginning of each 6-minute segment, both
coaches will line up highest ranked players across from each other without
giving verbal clues.
5. Full court presses are not allowed. Defensive
players cannot guard their opponents in the backcourt.
6. Due to the shortness of the court, backcourt
violations will not be called, except for an "over and back" violation.
7. The offense must purposefully attack the defense
in every situation. After a warning by the referee, if the offense does
not cross half court, a violation will be called, and the ball will be awarded
to the opposing team.
8. Referees will call and explain all violations and
the penalty will be a turnover. These explanations will vary according to
the age group and understanding of the players and should decrease as the season
progresses.
9. There will be no technical fouls or protest of
games.
10. No score will be given for a basket in the wrong goal.
It will be treated as a turnover.
11. A player committing two fouls in one 6-minute segment
must sit out the remainder of that segment.
12. Non-shooting fouls result in the ball being taken out
on the side by the offended team. All shooting fouls will result in free
throws.
13. The game clock runs continuously with the
following rules going into effect with less than two minutes remaining in the
game:
-
Non-shooting fouls result in the offensive team
getting one point and the ball.
-
Shooting fouls result in the offensive team scoring
two points. The opposing team then takes possession.
-
Players fouled in the act of shooting and making the
basket are credited with the basket plus one point. The opposing team
then takes possession.
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